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Game Based Learning

Inspired by local culture, SEMA is a highly engaging, open source, mobile game that empowers children aged 5-10 living in Sub-Saharan Africa to master basic reading, writing and numeracy.

Pedagogy and Curriculum

The literacy pedagogy used as the backbone of SEMA is designed by world literacy experts, cognitive psychologist and educational specialists.

Our literacy pedagogy focus on:

  • Immediate focus on grapheme to phoneme conversion
  • Quick automaticity of letter sounds (in order of most commonly used)
  • Early transition to blending of small chunks

SEMA is being developed in both Swahili and English.

Knowledge of Graphemes
Initial Sound Identification
Familiar Word Reading
Invented Word Decoding
Vocabulary
Oral passage reading
Reading comprehension
Listening comprehension
Writing a complete sentence
Number Identification
Quantity Discrimination
Missing Number
Addition
Subtraction
Multiplication
Word Problems
Shape Identification
Shape Naming

Story & Characters

Sema takes learners on an exploratory journey entirely inspired by African culture, myth and folklore. The game rests on a compelling storyline to drive curiosity and awaken a love of learning.

A User-centred Design Approach

A user-centred design approach informed all aspects of the development of SEMA; from research and design phase to current testing of the Alpha version. We test our game with children living in low income communities in Kenya. Some of the slums in which we regularly test are Kibera, Mathare, Dandora DeepSea and Dagoretti.

SEMA aiming for the Global Learning XPRIZE

Team Kukua is a participant in the $15 million Global Learning XPRIZE. The competition challenges teams to develop open source and scalable software that will enable children in developing countries to teach themselves basic reading, writing and arithmetic within 18 months.

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Game Based Learning

SIMA is an Android and iOS-based, open sources mobile game that teaches children affected by the Syrian conflict how to read and write and improve their psychosocial well-being.

Pedagogy and Curriculum

The literacy pedagogy used as the backbone of SIMA is designed by Syrian literacy experts, cognitive psychologist and educational specialists.

Our literacy pedagogy focus on:

  • Immediate focus on grapheme to phoneme conversion
  • Quick automaticity of letter sounds
  • Early transition to blending of small chunks

SIMA covers the following Psychosocial well being areas.

Grapheme to Phoneme Conversion
Writing in the 3 different ways
Long Vowels
Short Vowels
Word reading and Writing
Sentence Reading and Writing
Listening and Reading Comprehension
Sentence Dictation
Emotional
Social
Cognitive
Physical

Story & Characters

Sima takes learners on an exploratory journey entirely inspired by Syrian culture, myth and folklore. The game rests on a compelling storyline to drive curiosity and awaken a love of learning.

A User-centred Design Approach

A user-centred design approach informed all aspects of the development of SIMA; from research and design phase to current testing of the Alpha version. We test our game with children living in refugee camps and communities in Jordan and Lebanon.

SIMA aiming for the EduApp4Syria Competition.

Team Kukua is a participant in the EduApp4Syria competition. The competition, promoted by the Norwegian Agency for Development Cooperation (NORAD), is seeking a smartphone application that can build fundamental literacy skills in Arabic and improve psycho-social well-being for Syrian refugee children, aged five to ten. Kukua has been selected as one of the 5 initial winners amongst 79 bids and entered into a framework agreement with NORAD.